Features

  • Wonderful fantasy artworks by Widodo Pangarso and Enggar Adirasa
  • Built-in Map Editor
  • Completely editable without any additional coding
  • Six Attributes with configureable effects
  • Eight Elements with configureable effects
  • Ten Derived Statistics with configureable formulas
  • Unlimited, configureable Dungeons with unlimited Maps each
  • Fully Configureable Character Classes (Stats, starting Abilities, Items & Equipment)
  • Acquireable Abilities (bought/found) or Learned Abilities (level-up)
  • Single-layered, 2d Dungeon Maps are turned into 3d environments at runtime
  • 50+ configureable Options (Exp Formula etc.)
  • 20+ configureable Templates (Items, Abilities, Equipment, Character classes etc.)
  • 10+ configureable Tiles (Floor, Wall, Monster, Door, Stairs, Triggers, Chests etc.)
  • Globally configureable text snippets
  • Multi-Character parties of (technically) unlimited size
  • Multi-Character monster groups of (technically) unlimited size
  • Oldschool, grid-based (step-based), first-person 3d dungeon navigation
  • Simple Title Screen with Options and Credits
  • Simple, menu driven World-map
  • Simple, text-based Intro and Outro
  • Simple, menu driven Towns (Mapped towns possible as well)
  • Simple, mobile ready touch controls (menu/button based)
  • Elemental Affinity and Elemental Relationships
  • Weighted, Configureable, Randomized Loot Drops
  • Weighted, Configureable, Level-able, Auto-generated Shop Inventories
  • Configureable, turn-based Combat System
  • Fully Configureable, scaleable Monsters (also with Abilities)
  • Simple Monster AI types to choose from (Fighter, Mage, Coward etc.)
  • Shop System
    • Buy/Sell/Restrictions
  • Buff System
    • Applyable via Environment, Abilities and Items
    • Buff Hit Chances / Buff Resistance Chances
    • Buff Duration / Buffs that stay after battle
  • Item System
    • Useable Items with Effects (flee from battle, return to town etc.)
    • Attack Items (Bombs, Spell-Scrolls etc.)
    • Curative Items (Heal Potions, Revive Potions, Antidote etc.)
  • Ability System
    • Curative Abilites (Heal and/or remove status conditions)
    • Attack Abilities (Elemental Damage and/or Buff infliction)
  • Activateable Items (in combat, out of combat, in special situations/locations)
  • Equipment System
    • Weapons
    • Shields
    • Eight Armor Equipment Slots (easily expandable / configureable)
  • Sound Effect Manager
  • Visual Effect Manager
  • Save/Load Options (locally on-device)
  • Random Encounters or on-Map Encounters
  • Menu driven Towns or Map based Towns
  • Turn-based Battle System
    • Crit/Dodge Effects (optional, configureable)
    • Defend/Focus/Prepare Effects (optional, configureable)
    • Attack, Defend, Ability, Item, Run Commands
  • Configureable Stat Requirements and Acquisition Requirements for all Items and Abilites

…and more with every major update!